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Tue, Sep 03, 2013 8:51 pm

Starting RunUO automatically with FireDaemon Pro

If you would like to have RunUO start automatically when you boot the system on which it is installed, you can do so by creating a Windows service for it using FireDaemon Pro.

[ More Info ]

[/gaming/runuo/firedaemon] permanent link

Mon, Sep 26, 2005 5:57 pm

Installing RunUO as a Service with FireDaemon

If you are running RunUO as a gaming server, you can use FireDaemon to run it as a Windows system service, so that it starts automatically when Windows starts and can be started and stopped with net start and net stop commands, which can be issued from another computer if desired.

[ More Info ]

[/gaming/runuo/firedaemon] permanent link

Mon, Aug 29, 2005 10:00 pm

RunUO Emote Script

I modified a script for RunUO, which is a software package that will allow you to run your own gaming server akin to the Ultima Online online roleplaying game. The Emote script will allow you to issue the command "[emote" to see a list of emotions or actions your character can display or issue a specific "[e " command to "emote", e.g. "[e giggle" will play a sound file for a giggle. The sounds are specific to the character's gender, e.g. if you issue the command "[e laugh" for a female character, you will hear a female laugh, whereas, if the command is issued for a male character, you will hear a male laugh. The same is true when you pick an option from the menu.

[/gaming/runuo] permanent link

Fri, Aug 26, 2005 10:45 pm

Installing RunUO 1.0.0

To set up your own RunUO server take the following steps:

  1. Download the RunUO server software from
  2. Unzip the file into the directory where you want it to reside when you run it.
  3. Change the autosave value, i.e. the value that controls how often the shard saves its state to one of your liking. The default value is to save every 5 minutes. We set ours to 30 minutes, so that the delays that occur when saving are less frequent. If you wish to change the value from the default of saving every 5 minutes, edit the Scripts\Misc\AutoSave.cs file and change the "5.0" in the following line. You can edit the RunUO scripts with any text editor, e.g. Notepad.

    Original Line:

    private static TimeSpan m_Delay = TimeSpan.FromMinutes( 5.0 );

    New Line:

    private static TimeSpan m_Delay = TimeSpan.FromMinutes( 30.0 );

  4. If you have a Fully Qualified Domain Name (FQDN) for your server, e.g. in our case, you can put it in Scripts\Misc\ServerList.cs.

    Original Line:

    public const string Address = null;

    New Line:

    public const string Address =;

    You may need to change the "null" to your IP address, e.g., if you don't have a FQDN, such as The comment in the Serverlist.cs file states the following:

    /* Address: * * The default setting, a value of 'null', will attempt to detect your IP address automatically: * private const string Address = null; * * This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP: * private const string Address = ""; * * If you need to resolve a DNS host name, you can do that too: * private const string Address = ""; */

    Since, if you are connected to the Internet, you are behind a router, whether it's your own or your Internet Service Provider's (ISP's), I think the statement about detecting the server's address unless it is behind a router isn't clear. Maybe the router isn't at your location, e.g. maybe you have only a cable modem, but it will be connected to your ISP's router in that case. Perhaps the author meant "a router doing Network Address Translation (NAT)", but I'm not certain.

  5. You should also change the ServerName variable in the Scripts\Misc\ServerList.cs file to one that fits your game. The default value is "RunUO Test Center".

  6. Original Line:

    public const string ServerName = "RunUO Test Center";

    New Line:

    public const string ServerName = "Anolon";

  7. By default the server will listen on TCP port 2593. If you want to have it listen on a different port, change the following line in Scripts/Misc/ServerList.cs.

    Listener.Port = 2593;

    Applications listen for connections on specific ports. Think of it like an office with multiple phone lines. Perhaps there are 10 phone numbers for the office, but Jane only answers the one that ends in 2593, e.g. 555-555-2593. If you don't know about port numbers, just accept the default value.

    If you have firewall software on the system functioning as the RunUO server, or that system sits behind a firewall, or behind a router doing Network Address Translation (NAT), then you will have to create a rule in the firewall or in the router that will allow outside connections to be made to the port on the RunUO server, i.e. to TCP port 2593. Otherwise no one on the other side of that router or firwall will be able to connect to the RunUO server.

  8. If you wish to allow multiple accounts to be created from one IP address, change the line below in Scripts\Accounting\AccountHandler.cs. E.g. you could change the "1" to a "5" to allow someone to create 5 accounts.

    Original Line:

    private static int MaxAccountsPerIP = 1;

    New Line:

    private static int MaxAccountsPerIP = 5;

  9. If you want to control who has accounts on your server, i.e. you don't want to allow people to automatically create accounts on your server, then you need to edit Scripts\Accounting\AccountHandler.cs. Change the value of "AutoAccountCreation" from "true" to "false". The script language is case sensitive so use "false" not "False".

    Original Line:

    private static bool AutoAccountCreation = true;

    New Line:

    private static bool AutoAccountCreation = false;

  10. When you are ready to start your RunUO server, get a command prompt (Click on Start then Run, then type cmd and hit enter). Then switch to the directory where the RunUO software is stored and type server and hit enter to start the shard software.

[/gaming/runuo] permanent link

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